The Metaverse will build upon the internet, rather than replace it. As the Metaverse advances each day, there are limitless possibilities as to what it can do and how much bigger it can get.
As mentioned by Matthew Ball in his nine-part essay ‘The Metaverse Primer’, Metaverse is a highly scaled and interoperable network of 3D virtual worlds rendered synchronously in real-time. It can be accessed by n number of users where n is unlimited. Users can provide individual details such as presence, data, history, identity, communication details, choices, payments, etc.
You need a hardware device to connect to the Metaverse ecosystem. This hardware device can be a head-mounted display like Oculus Rift or HTC Hive. It could also be a pair of goggles or some new device we have yet to see invented. Can you imagine yourself on a weekend morning wearing these devices and entering the Metaverse? This is no longer the stuff of science fiction.
We access the Metaverse via devices that know the user’s location, habits, and preferences. We feel that mobile devices will always be a critical element for Metaverse. Visual interfaces may change in the future and may even provide the capability to connect the virtual and real worlds.
Have you heard of Roblox, for example? Would you be interested in watching a movie in this game? Perhaps you would also prefer to buy groceries inside Grand Theft Auto. The use cases are limitless. This migration in terms of interaction between our real and virtual worlds will drive the Metaverse.